﻿namespace UnityEditor
{
    using System;

    public enum TextureImporterFormat
    {
        Alpha8 = 1,
        ARGB16 = 2,
        ARGB32 = 5,
        ATC_RGB4 = 0x23,
        ATC_RGBA8 = 0x24,
        ATF_RGB_DXT1 = 0x26,
        ATF_RGB_JPG = 40,
        ATF_RGBA_JPG = 0x27,
        Automatic16bit = -2,
        AutomaticCompressed = -1,
        AutomaticTruecolor = -3,
        DXT1 = 10,
        DXT5 = 12,
        ETC_RGB4 = 0x22,
        PVRTC_RGB2 = 30,
        PVRTC_RGB4 = 0x20,
        PVRTC_RGBA2 = 0x1f,
        PVRTC_RGBA4 = 0x21,
        RGB16 = 7,
        RGB24 = 3,
        RGBA16 = 13,
        RGBA32 = 4,
        WiiCMPR = 0x1b,
        WiiI4 = 20,
        WiiI8 = 0x15,
        WiiIA4 = 0x16,
        WiiIA8 = 0x17,
        WiiRGB565 = 0x18,
        WiiRGB5A3 = 0x19,
        WiiRGBA8 = 0x1a
    }
}

